2014

Tri-District Camporee

 

 

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May 9th, 10th and 11th, 2014

 

Robert Moses State Park

Massena, New York, 13662

 

 

 

 

 

 

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Tri-District Camporee 2014

Venturer program follows


Tri-District  Camporee 2014

 

 

 

Canadian Units and Companies:  it is the groups’ and section Scouters’ responsibility to ensure that all aspects of Section 10000 of BP&P – Camping and Outdoor Activities are complied with.  Visit www.scouts.ca and click on “For leaders”.  Look under the bylaws, policies & procedures’ document.  All forms and appropriate policies are outlined there. Copy of Tour Permit Required for all Canadian Groups – handed in at registration

 

US Units and Companies:  follow tour plan guidelines.

 

It is highly recommended to contact the Canadian and United States Customs official closer to the date of the camp, to confirm the requirements for crossing the border and re-entering on the trip home.  www.CBSA.gc.ca   or  www.cbp.gov

 

 

 

Registration fees:     $8.00 per participants (youth and adults) if the group has pre-registered with approximate numbers before April 1st, 2014. 

                                 Registrations after April 1st, 2014 are $12.00 per participant. 

                                 All registration payments take place at Saturday morning at camporee.

                                 Saturday visitors:  $5.00 for cubs and weblos if a patch is desired.

 

 

 

Camporee information contacts are:

                        Richard Onufer                                               Cecile Antink

                        1244,State Rte. 122                                        1878, Rte 203,

                        Constable, New York,                                    Howick, Quebec

                        USA  12926                                                    Canada  J0S 1G0

                        518-483-7654                                                  450-825-2920

 

 

 

Tri-district t-shirt. 

All t-shirts must be ordered and paid for by April 1st, 2014. 

Order on line.  Make cheque out to: Tri-district Camporee

Send to:  Karen Jones, 18 Richard Street, Howick, Que, Canada, J0S 1G0

Or Richard Onufer, 1244, State Rte 122, Constable, New York, USA  12926

 

T-shirts are $10.00 each, 2x and larger $2.00 extra each.

 

 

 

 

 

 

 

RULES AND REGULATIONS

 

Drinking water will be available.  Ice will be available to purchase at the park office.

No cutting of live trees, branches, etc

No alcoholic beverages or non-prescribed drugs allowed in camp.

No radios, CD players or portable televisions.

Youth members: no electronic equipment are permitted at camp, i.e. gameboy, laptop, ipods, etc.

Adults are not to share the same tent as youth members.

No fireworks or glow sticks are to be used on site.

Each scout unit must have a minimum of two leaders / adult who must with their group on site. 

All Scouts and Scouters are expected to conduct themselves in a manner in keeping with good Scouting.

 

GENERAL INFORMATION

 

Awards

All units will receive a pennant with the camp crest attached.  Top units will receive pennants ‘E’ or ‘A’ denoting their performance.  Top-level points will receive their pennant with an ‘A’.  Points are not divulged and no unit is declared a winner.  Units with 16 or more youth members are allowed to enter two teams in the Saturday events and the travois race.  Only one score will count.  Only one pennant per unit with a minimum of four youth and two adult leaders will be awarded.  Each site may register one troop; other troops on the same site will be considered guest and will not receive a pennant.  No Cub Pack or Webelo Group will receive a pennant.

 

Vehicles

No vehicles at all on the sites from Friday 10 p.m. to Sunday noon.  All vehicles must be parked in the designated parking area.

 

Trading post

Patch trading will be at HQ Saturday night.

 

Trash, recycling and grey water

Dumpster will be available.  Grey water must be strained before disposal.

 

Uniform

Uniform required for all ceremonies.

 

Campsites

Campsites will be allocated to units upon arrival.  Please check in at the HQ registration post at the entrance of the camp.  Your site number will be assigned at this time.  Fires will be permitted in designated areas.  No holes or trenches are to be made.

 

Sunday leaving

Before leaving camp, the Tri-District inspection Team must inspect all campsites and each group must have a release form.  This signed released must be handed into HQ before leaving.  No vehicles will be allowed into the campsites before noon on Sunday; this will be strictly enforced.

 

 

 

Friday night mug up

Only one leader and one youth from each unit must attend this meeting.  The STA game, registration packet, etc will be handed out and the volunteers for the games will be assigned.  Points for attending will be awarded if slip is handed in that night.  Bring your own mug.

 

Campfires

We encourage individual groups to hold campfires on their sites on Saturday night and invite another troop or two.  Fires will be permitted in designated areas and must never be left unattended.  Firewood will be available to purchase at the park office.  Down wood may be pick-up to burn.

 

Trade a scout

Every unit is asked to trade and host a scout for Saturday lunch.  Make a new friend; the scout must be from another area/council.

 

Saturday supper

Make this meal your gastronomic feast.  It should reflect the theme of the camp; post your menu for bonus inspection points.

 

Safety

Sheath knives are prohibited.  All wood cutting tools must be protected.

 

Inspections

During the camporee, there will be 2 inspections of individual sites.  The first is Saturday morning, the second Saturday afternoon. 

 

Ceremonies

Scouts’ Own, flag break and lowering are essential parts of camporee.  All unit members must attend.  Attendance sheets will be collected upon arrival at ceremonies/flag break.

 

Gateway

Erect a gateway for your campsite, extra points are awarded for theme relation.

 

Lights out and silence

Scouters are expected to ensure that ‘Lights out’ is respected.  HQ will patrol the campsite after 11 p.m. on Friday and 10 p.m. on Saturday night.

 

STA #1

Build a catapult to launch a supplied Tri-District Science substance (jello projectile) at least 30 feet and catch it by means other than hands.

 

STA #2

Will be handed out Saturday morning at registration.

 

 

 


 

 

 

 

Tri-District Camporee program

 

Friday, May 9th, 2014

 

6:00 p.m.   arrival and camp set-up

9:00 p.m.   vehicles off site

10:00 p.m. mug-up meeting at HQ, program review, hand-outs, assign volunteers, etc

11:00 p.m. lights out and quiet

 

 

Saturday, May 10th, 2014

 

6:30 a.m.   rise and shine

6:50 a.m.   flag break    full uniform

7:15 a.m.   breakfast

8:30 a.m.   registration at HQ

9:00 a.m.   campsite activities – gate way, etc

12:00 a.m. lunch

1:00 p.m.   games commence

4:00 p.m.   games end, Start of presentation STA # 2 at HQ

5:30 p.m.   gourmet meal, end of STA # 2 presentation

7:00 p.m.   scouts’ own and flag lowering.  Full uniform please

8:00 p.m.   patch trading at HQ

9:00 p.m.   mug-up at your site

10:00 p.m. lights out and quiet

 

Sunday, May 11th, 2014

 

7:00 a.m.   rise and shine

7:30 a.m.   flag break    full uniform

7:50 a.m.   breakfast

9:30 a.m.   the Great Sunday Travois Race

12:00 a.m. closing ceremony           full uniform

1:00 p.m.   Departure, have a safe trip home          see you in 2015!

 

 

 

 

 

 

 

 

Saturday afternoon games

(1:00 p.m. to 4 p.m.)

All material supplied.

 

1  -  Acid or Base

Test to classify if substances are acid or base.

Team of 4 scouts.  Points on accuracy.

 

2  -  Stone Henge

Move 2 scouts to the finish line using pvc pipes and plywood.

Team of 4 scouts.  Points on time.

 

3  -  Electromagnet

Build an electromagnet to transport 3 1½ inch nails from one container to another and dismantle the electromagnet.

Team of 4 scouts.  Points on time.

 

4  -  Balloon magic

Pierce 2 inflated balloons without popping them with a wooden skewer.  Maximum of 5 tries.

Team of 4 scouts.  Points on number of tries.

 

5  -  Wheeled travois

Build a travois, lash on an axle and wheels.  One scout is transported by another scout to the finish line.  Dismantle and return materials.

Team of 5 scouts.  Points on time

 

6  -  Air Rocket

Travel a rocket (balloon) on a string.

Team of 4 scouts.  Points on distance travelled.

 

7  -  Engineering

Support a brick using 12 straws, 15 round toothpicks on a piece of plywood for 1 minute.

Team of 4 scouts.  Points on time supported and height of the brick above plywood

 

8  -  Egg Boat

Balance an egg in a boat.

Team of 4 scouts.  Points on time.

 

9  -  Balloon Brain

Drop a protected water balloon from a set height without busting.  Materials provided are water balloon, newspaper and tape.

Team of 4 scouts.  Points on not bursting.

 

10  -  Shoe Launcher

Launch a shoe with a piece of 2 x 4 to hit the target.

Team of 4 scouts.  Points on accuracy.


 

 

 

 

 

 

THE

GREAT SUNDAY

 

SCOUT

TRAVOIS

RACE

Equipment Specification:

 

          

                                                   8’ long, 1.5” in dia.                    Triangular

                                                    2.44 m long, 3.8cm dia.                                Bandage

                           A

                        B      C                                                                  H    

                                           2.5’ long, 1.5” dia.                                                     

                                                       76cm long, 3.8cm dia.                                  I

                                   

                                                                                               

                                  E                                                                J

          D                                   4’ long, 1.5” dia.                                                                  K

                                                            1.22 m long, 3.8cm dia.

          

            F                     G

                  Travois                                                     Flag pole

                                                

 

Letters A through K indicate lashing points.

(Note: Lashings H & I must be tied with separate ropes. The same is true for J & K)

 

Check List:

  • 2 Spars minimum 8 feet by 1.5 inches / 2.44 m by 3.8cm                
  • 2 Spars minimum 4 feet by 1.5 inches /1.22 m by 3.8cm 
  • 1 Spar minimum 2.5 feet by 1.5 inches (76cm by 3.8cm)
  • 1 Shovel
  • 3 Jackets for your stretcher
  • 7 Ropes minimum 10 feet / 3.05 m                              
  • 5 Scout Team. 4 pullers, 1 rider
  • 1 triangular bandage for flag and sling
  • 1 empty coffee can, 13 oz or 16 oz size with a plastic lid
  • Packing materials of the units choice to hold an uncooked egg in a Ziploc bag – the bag will be provided by Tri-District staff
  • 1 backpacking stove pre-filled with fuel
  • 1 match book to light the stove
  • 1 quart canteen filled with water
  • 1 mess kit size bowl or pot to boil water in on the stove
  • 1 backpack to be worn by the travois rider in which to carry the egg and other equipment
  • 1 pen or pencil
  • 1 pot holder to handle the boiled water container

Rules and Regulations:

 

Please note that measurements and type will be strictly enforced.

 

The Race is usually run in two heats.  The object is to complete all stages of the course in the minimum amount of time.

 

  • MATERIAL (WOOD): NOTE - OLD SPAR POLES, WHETHER STRIPPED OR PAINTED WILL NOT BE ALLOWED. NO BAMBOO, NO DOWELS. SPARS MUST BE MADE FROM PROSCESSED WOOD (2X2 OR 11/2 X 11/2 DIAMETER. MIN.), BOUGHT LUMBER. THERE WILL BE NO NOTCHING, HOLES OR OTHER MODIFICATIONS OF ANY TYPE MADE IN OR ON THE WOOD, AND EDGES MUST BE SMOOTH. WOOD MUST HAVE EIGHT SIDES AROUND -  FOUR MAJOR FLAT SIDES - EXAMPLE BELOW –
  •  
  • 2 new type Spars minimum 8 feet by 1.5 inches / 2.44 m by 3.8cm                 
  • 2 new type Spars minimum 4 feet by 1.5 inches /1.22 m by 3.8cm
  • 1 new type Spar minimum 2.5 feet by 1.5 inches (76cm by 3.8cm)

 

Start point:  A five-scout team at the start line with all equipment on the ground in front of them. Leaders are not with the team. At the whistle, assemble the Travois as per diagram with seven distinct lashings. Off you go with rider aboard.

 

First Check Point:  Disassemble the Travois & assemble a 3-spar flag pole as per diagram. The bandage is to be tied at the top and the flagpole must be placed in a hole and be free standing for 10 seconds.  Reassemble the Travois, fill in the hole and gather up all equipment and off you go (make sure you have your rider!).

 

Second Check Point:  Disassemble the Travois and assemble a stretcher using all 3 jackets and 2 long poles. Rider must be wearing a large arm sling. 2 scouts carry the stretcher with rider while the other 2 bring the remaining gear.

 

Third Check Point:  Rebuild the Travois; the rider removes the sling and moves on to Check Point 4.

 

Fourth Check Point:  Stop, remove egg from container and present to judge for inspection and receive coloured card indicating whether egg was broken or unbroken.  Light backpack stove, boil water in container, crack egg into water or pour broken egg into water and poach until done.  While egg is poaching write unit name and number on coloured card. 

      Note: if egg is broken you will receive a different coloured card from a non-broken egg and you will be penalized 2 places upon finishing the race.

Remove egg from water for the judge to inspect that it has been poached.  Pack up equipment and off you go to the finish line.

  Note:  use remaining water to cool egg and hot equipment so it can be safely handled.

 

Finish Line:  Hand over coloured card to the judge after crossing the finish line – the judge will mark on the card your units finish position and keep the card.  Points are to be awarded for order of arrival.  The first fifteen teams of each heat will have their spars and ropes measured at the finish.                                                                           

Example of Wood from side view

 

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1.5 X 1.5 Min.

 

AVOID DISAPPOINTMENT; MAKE SURE YOUR TRAVOIS CONFORMS TO THE RULES.

 

 


 

 

 

 

 

 

 

 

 

Venturer

Sub-Camp

 

A few extra details specifically for Venturers

 

 

 

Theme: This year’s theme is “Science”. Please see the Tri-District website home page for more details about the theme. All groups are asked to reflect this theme in decorating their site. Decorations of the site incorporating the theme, and a themed gateway, will receive bonus points on a special inspection. Also  NO LIVE OR DEAD WOOD MAY BE USED. Only processed/commercial wood, or non-wood materials, may be used.

 

Venturer Participation: Several groups may be used to having Venturers regularly camp with their Scout section, or who may have members who are not fully Venturers yet. It should be understood that any Venturers wishing to participate at Tri-District as Venturers, such as to participate in the Venturer games, STAs, or the Sunday Challenge, must register for camp as a Venturer group and camp with the Venturer sub camp.

 

Option for Advisors:  If your  national  organization  permits,  Venturer  advisors  are encouraged to camp separately from their Venturer group. A special area will be set up for Advisors to camp on a separate, but nearby, site from their Venturer groups. This will promote greater independence and responsibility for the Venturers. Advisors will still be eating with their group, and will still be expected to pay camp fees. It is important to note that advisors are still expected to attend the camp and be responsible for Venturer units, however, and advisors will be needed to help run the various activities.

 

Friday Night Mug-Up: This is a meeting for advisors and the president of Venturer groups. It will take place at the same time and same location as the Scout Leader Mug-Up. This is an excellent opportunity to ask questions and meet the other groups, and points will be awarded for attendance. Volunteers to help run the Saturday afternoon games will be requested, so it is important that advisors also attend.

 

Lights out and silence: Being older than scouts, Venturers are allowed an extended lights-out, after which point sites must be QUIET. Warnings and point-deductions will be made if necessary, and repeated offences may result in the offenders being asked to leave the site.

 


 

 

 

 

Venturer

Spare-Time-Activities

 

 

 

 

STAs: Two Spare-Time-Activities will be available for Venturer groups to participate in.

 

1.    Build your own Volcano

Bring materials from home in order to construct a volcano. Points will be awarded for originality. Vinegar and Baking Soda will be supplied. Size limit: Base: 2ft x 2ft. Height: 3ft.

 

2.    Eureka!

Humanity has forgotten all the equations for science! It is up to you to find them. There will be 10 equations hidden around camp. Points will be awarded for each equation found.

 

It is not required that groups complete any or all of the STA's; however, points will be awarded for successful completion of them. Also,  please  note  that  Venturer  groups  completing  Scout  STAs  will  not  receive additional points for doing so.

 

 

                        For additional information please e-mail                 rkappert@scouts.ca

 

 


Venturer Program  

 

 

 

Friday May 11, 2012

 

18:00     Arrive and set up camp

21:00     Vehicles off site

22:30     Mug-Up for all presidents and advisors at HQ

-Review program, handouts, assign games, Q&A

22:30     Mug-Up at your site

0:00       LIGHTS OUT & QUIET

 

 

Saturday May 12, 2011

 

6:30       Rise and Shine

6:50       Flag break at HQ.  Full uniform please

7:00       Breakfast

8:30       Leaders register at HQ

9:00       Campsite activities gateway, inspection

12:00     Lunch

13:00     Afternoon games, inspection

17:30     Gourmet dinner

19:00     Scouts Own and flag lowering.   Full uniform please

1:00       LIGHTS OUT & QUIET

 

 

Sunday May 13, 2011

 

7:00       Rise and Shine

7:30       Flag break at HQ.  Full uniform please

7:45       Breakfast

8:45       Sunday Morning “Triathlon challenge

12:00     Closing ceremonies at HQ for all

13:00     Take care and have a safe trip home!

 

 

 


SCIENCE

Saturday Afternoon Games – Venturers

 

From 13:15hrs to 16:45hrs

All equipment provided by HQ unless otherwise indicated Volunteers to run games please arrive at Venturer HQ between 10:30hrs and 11:30hrs for instructions on games

 

1.     Fix the Telephone

Oh no! The phone is broken! You have to replace the circuit. Participants will be given the blueprints for a circuit. They will have to recreate this circuit using a grid on the ground and various components. Communication is done through broken telephone... obviously.

Participants: 4

Scoring: Speed. Deductions for errors.

 

2.     Hadron Bowling

Inspired by the Hadron Collider in Switzerland, this is bowling with a twist. Everything has be shrunk down. Get your ball to collide with as many pins as possible

Participants: 4

Scoring: Most pins hit after 3 tries

 

3.     We have Coke Off!

It has (probably) been proven that nothing is more powerful than Diet Coke + Mentos. Can you harness the most awesome power in the universe? Participants will see how high and then how far they can launch the spray.

Participants: 4

Scoring: Distance and Height

 

4.     Magnet Maze

Guide a magnet through the maze without touching it. The magnet must stay between the lines of the maze.

Participants: 2 groups of 2. Times will be added together.

Scoring: Speed. Deductions for going outside the lines.

 


 

5.     Aerodynamics 101

Join us and learn about Aerodynamics. We will be testing the flight time of different objects to test a new plane design. Throw the objects as far as you can, observe the results.

Participants: 4

Scoring: distance thrown.

 

6.     Operation

Surgeons always make it look so easy. You must fish the organs out of the patient. Also you will be blindfolded. A friend can help guide you through it. If you don’t do it quickly, the patient will bleed out! Just because it looks easy, doesn’t mean it is.

Participants: 2 groups of 2. Times will be added together

Scoring: number of organs removed within time limit.

 

7.     Chemical Radiation

Light a fire. Once the fire is started stay outside the hazard zone and keep the fire going long enough to boil the mystery solution you cannot throw anything into the fire

Participants: 4

Scoring: Time, deductions for entering the hazard zone

 

8.     Inform the Other Laboratory About the Emergency

Using flag semaphore, flag the emergency to the other Laboratory. Then receive their response.

Participants: 4

Scoring: Correct semaphore signs and Speed, Deductions for wrong flag signs

 

9.     Nuclear Placement

By lashing at least 2 objects together pick up the “Uranium” and drop it into safety zone

Participants: 4

Scoring: Time and Attempts

 

10.                        Pass the Chemical

Throw the “chemical “around to each other for as many passes as you can make

Participants: 4

Scoring: Passes


VENTURER

 

Sunday Morning Challenge

 

This three part race will consist of a travois type race. You will build the travois as it shows. You will stop three times. At the first stop you will make a flag pole with a “flag” standing approximately 10 feet high and stand for 10 seconds. The second stop you will make a stretcher and carry someone 100 feet and back. The third stop you will need to cook an egg to which someone on the team has to consume then you will race back around to the finish line.

Participants: 4

Scoring: Place which finished

You will need:

8 foot pole x2

5 foot pole x2

6 foot pole X2

Rope

Backpack Camp Stove

Egg

Blanket

 

  • MATERIAL (WOOD): NOTE - OLD SPAR POLES, WHETHER STRIPPED OR PAINTED WILL NOT BE ALLOWED. NO BAMBOO, NO DOWELS. SPARS MUST BE MADE FROM PROSCESSED WOOD (2X2 OR 11/2 X 11/2 DIAMETER. MIN.), BOUGHT LUMBER. THERE WILL BE NO NOTCHING, HOLES OR OTHER MODIFICATIONS OF ANY TYPE MADE IN OR ON THE WOOD, AND EDGES MUST BE SMOOTH. WOOD MUST HAVE EIGHT SIDES AROUND -  FOUR MAJOR FLAT SIDES - EXAMPLE BELOW –

 

Example of Wood from side view

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1.5 X 1.5 Min.

 

AVOID DISAPPOINTMENT; MAKE SURE YOUR TRAVOIS CONFORMS TO THE RULES.